My Career |
I graduated with a master's degree in City and Regional Planning from College
of Environmental Design, University of California, Berkeley in 1995.
My specialization is application of information technology, especially geographic information systems (GIS) in
planning and management. I hold a master's degree in physics also
from University of California, Berkeley.
I recently started working for Total Immersion Software, a start-up software company in Alameda, CA producing computer simulation games utilizing GIS data. I am also a part-time faculty member at City College of San Francisco's Earth Sciences dept. and Engineering & Technology dept. Since 1998 I have taught beginner, intermediate and advanced GIS classes, now part of the GIS Certificate Program. Previously I worked for Pacific Gas and Electric Co. (PG&E) as a GIS application engineer for 12 years. My focus has been on engineering custom GIS software applications: for example, automated map design tools, analytical tools, GIS-linked tabular reporting, multi-user editing, GIS client-server administration tools, enterprise GIS system integration, web GIS services, mobile GIS. Prior to working for PG&E, I worked in the Applied Environmental Geographic Information Systems Laboratory (AEGIS) at UC Berkeley as a research specialist, under Professor John Radke. My resume is in my Linkedin.com profile (updated March 2008).
My Google Map web pageShowcasing places I have been to in the world and photos I have taken, my world travel map web page is a work in progress.
3-D Color Shaded Relief Maps
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Revised Map for the Game "Risk"The original map of world "countries" used for the war strategy game "Risk" was heavily biased toward creation of "countries" in the frigid Northern Arctic regions while omitting significant areas in the Tropics and Southern Hemisphere. Additionally, the original map (based on Mercator projection) grossly enlarged the areas of Northern Arctic regions while shrinking the areas of Africa and Australia.
In my version of "Risk" map, I use a more equitable map projection (Eckert IV) to portray the actual land area proportions of the world's regions. Changes I made to the "countries": |
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